Sunday, April 24. 2011
Well, a free-mium game engine and set of tools. The rules are simple: get the engine for free, make whatever game(s) you want, sell it and fork over some of the money to the engine makers. That easy.
There are several reasons why this new way of reaching small developers is fortunate: Continue reading "Unity, Epic and soon Crytek" »
Saturday, March 26. 2011
We're now on March 2011. Any news on the winner? Any news on the contest itself? I am asking because for some reason, a google search only returns results from the April 2010 to June 2010 time frame. Nothing after that.
Friday, November 26. 2010
So, on with the analysis: Continue reading "My bet regarding OnLive" »
Tuesday, July 20. 2010
In the article I mentioned before, I was complaining that Valve had no reaction to both Unity and UDK taking by storm the indie development market. Then, I was thrilled to read the following article:
Apparently, Valve is finally giving an answer to Epic's UDK.
Unfortunately, the answer is weak. Read ahead to find out why. Continue reading "Alien Swarm's SDK - a weak response to UDK" »
Tuesday, June 22. 2010
We've all been exposed to market segmentation. You own, by any chance, a PC? Then you probably know that there are two kinds of Windows XP, a Home Edition one and a Professional Edition. Or that there are several kinds of Vista's, or several kinds of Windows 7.
That's market segmentation.
I can hear the Apple fan boys chuckle. Don't worry, Apple has something similar in its stores: several kinds of iPods, and each of this kind coming in various storage space flavors. To a good extent, that's market segmentation as well.
"So what is it to you?", you might wonder. Well, Unity does market segmentation, but in a not-so-fortunate way, looking more and more like a "bait-and-switch" move instead. Let me explain some more:Continue reading "What's a "Pro" feature?" »